Divination is one of the newer skills added to RuneScape 3.
The majority of the skill involves siphoning energy from wisps and depositing it into energy rifts. Using our RuneScape Divination guide, you’ll be able to achieve the max skill level in no time.
Generally Divination is very slow. There are lots of helpful items and boosts, as well as little known skilling methods that we will teach you to speed up the process. Start your Divination training today with our updated RS3 Divination guide.
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You can use your Crafting skill to create Divination urns. After creating the urns using Soft Clay and a Pottery Oven, add a Mind Rune to them to charge the urns. You can buy empty urns from the Grand Exchange, but you will still need to corresponding Crafting level to add the rune to them.
Urns are stackable in your inventory! If you plan to train Divination for a long time, urns are quite a good investment to make. As you siphon wisps for energy, the urns will passively fill based on your gained experience. Once full, they can be teleported away for some extra experience gains.
|Urn||Teleport Experience||Crafting Level Req.|
|Cracked Divination Urn||210||3|
|Fragile Divination Urn||350||16|
|Plain Divination Urn||500||38|
|Strong Divination Urn||800||56|
|Decorated Divination Urn||1,900||82|
Divination has two available familiars that can assist you in training. Both of these come at a fairly high Summoning level requirement, and the pouches can be a bit on the expensive side. That being said, both of them are very effective and useful. Generally, the Nightmare Muspah will allow for longer AFK while the Light Creature offers more experience per hour but is more hands-on.
Requires 81 Summoning.
- Acts as a BoB, storing up to 32 additional memories (automatically used when siphoning/depositing)
- 5% chance of harvesting 4x the amount of base energy
- 3% increased chance at receiving Enriched memories
The Nightmare Muspah familiar is the way to go for AFK training. It will allow you to have up to 59 available spaces for memories when siphoning. This allows for much less back and forth from the wisps to the rift.
Requires 88 Summoning.
- 10% chance to automatically convert memories into experience
- Enlightenment Scroll can be used every 6 minutes to boost the above perk from a 10% to 50% chance
I’d personally recommend only using this familiar if you plan to also use the scrolls. The 10% chance is nice, but it is not enough of a boost in comparison to the Nightmare Muspah. Scrolls and pouches can also be costly.
There are a few helpful items and outfits that you can equip while training Divination to receive a nice experience boost. Some items may seem like a small boost, but when combined with boosts listed on this page they can be quite significant. The Enhanced Yaktwee Stick is a great addition to your setup for more Hunter experience from catching Chronicles.
|Diviner’s Outfit||1% experience bonus per piece, 6% for the entire set||Reward from Guthixian Caches, Treasure Hunter|
|Elder Divination Outfit||Experience boost from the Diviner’s Outfit if owned
Unlimited teleports to Chronicle hand-in locations
5% chance of receiving 5x energy from harvesting
7% chance to receiving two Chronicle fragments when catching them
7% chance to harvest two memories at once
3 daily teleports to any wisp colony
|Enhanced Yaktwee Stick||5% bonus Hunter experience||Catching 1,000 Charm Sprites|
Boost your overall experience in Divination training by weaving boons. Each type of energy has its own boon that can weaved using the respective energies. Once you’ve created the boon for a specific type of energy, it will give you a permanent 10% experience boost from that type of energy. It also permanently gives you 10% more energy when converting memories.
See chart below for all boon weaving information. It’s best to make these as soon as possible because the boost is permanent.
|Boon||Level Required||Energy Needed|
|Boon of Flickering Energy||10||100 Pale or Flickering|
|Boon of Bright Energy||20||300 Flickering or Bright|
|Boon of Glowing Energy||30||500 Bright or Glowing|
|Boon of Sparkling Energy||40||600 Glowing or Sparkling|
|Boon of Gleaming Energy||50||800 Sparking or Gleaming|
|Boon of Vibrant Energy||60||1000 Gleaming or Vibrant|
|Boon of Lustrous Energy||70||1250 Vibrant or Lustrous|
|Boon of Elder Energy||75||1375 Lustrous or Elder|
|Boon of Brilliant Energy||80||1500 Lustrous or Brilliant|
|Boon of Radiant Energy||85||1750 Brilliant or Radiant|
|Boon of Luminous Energy||90||2000 Radiant or Luminous|
|Boon of Incandescent Energy||95||2250 Luminous or Incandescent|
Two different Scrimshaws are available to assist in your Divination training. Both can be very useful, especially when stacked with many of the other available boosts. If you’re using the Light Creature familiar, make sure to use the Memory Crushing Scrimshaw as well! The boost is incredible.
|Scrimshaw||Effect||Divination Level Req.|
|Memory Crushing Scrimshaw||15% chance to convert memories instantly while active
Lasts for 3 hours, Superior version from PoP lasts for 4 hours
Up to 70% chance if combined with Light Creature and scrolls
|Energy-Gathering Scrimshaw||15% chance to harvest double energy
Lasts for 3 hours, Superior version from PoP lasts for 4 hours
Stacks will all other bonuses
Memorial to Guthix
By participating in this D&D, you can ultimately unlock up to five different passive buffs for your character. Three of them are great for Divination training. You’ll need to complete the second prestige of the minigame in order to activate all three buffs at once, so choose your first and second buff wisely.
|Ethereal Connection||Divination Wisps last longer while harvesting|
|Wisp Herder||When depositing your memories, a Wisp will spawn close to you|
|Stored Power||When you complete a Guthixian Cache, the buff will be placed in a consumable bottle for use whenever you want opposed to being used automatically after exiting the D&D|
Completing your daily Guthixian Caches every day will allow you to achieve 99 Divination in the most efficient way possible.
Guthix Caches are the definitive best way to train your Divination skill, entirely from 1-99. This D&D spawns once every hour, and is announced in the global chat (make sure your notifications are on). You can enter via any Energy rift in the game by using the right-click option.
Once inside, you can earn points in two ways. Firstly, you can use the Cres statues to transform yourself into a Cresbot, then run around the room pushing over the automatons. Some automatons require a higher Divination level and offer more points. Secondly, you can pick up memories scattered around the room and deposit them in the middle for points.
After receiving a certain amount of points in either role, you will be rewarded with two special abilities that can be used to help you within this D&D. Use them wisely to recieve the most points. You can earn a total of 200 points per day, and 100 points per game.
Experience awarded is dependent on your current Divination level. Each time you play, you also have a chance at receiving a piece of the Diviner’s outfit. The chance is 0.5% per point you obtained. For example, 100 points would equal out to a 50% chance.
The traditional way of training Divination involves harvesting memories from Wisps and depositing them into an Energy rift. Scattered throughout the game are different types of Wisps that can be harvested at different levels. While harvesting memories, there is a small chance for a Chronicle Fragment to spawn. You can catch this fragment for Hunter experience, and it can later be exchanged for more Divination experience.
Before you start training with this method, try to stack as many of the equipment boosts you can! Training this way is extremely slow without any extra buffs. That being said, later levels can offer decent gold per hour and it is decently AFK. Harvesting memories and creating energy is a great way to make extra gold on an alt account.
Below is a list of all Divination locations.
|1-10||West of Lumbridge Crater||Pale|
|10-20||North of Falador||Flickering|
|20-30||Between Varrock and the Digsite||Bright|
|30-40||South-east of Seers’ Village||Glowing|
|40-50||South-east of Rellekka||Sparkling|
|50-60||North-east of Shilo Village||Gleaming|
|60-70||North of Moibilising Armies||Vibrant|
|70-75||East of the Slayer Tower||Lustrous|
|75-80||Elder Halls (Fate of the Gods required)||Elder|
|80-85||East of the Mage Training Arena||Brilliant|
|95-99||South of the Poison Waste||Incandescent|
When depositing memories into the rift, you have a few options. Right-click on the rift and choose the Configure option. You’ll be able to select from three options here. Memories can be converted directly into energy, experience, or you can choose to deposit energy + memories to get even more experience.
Converting to energy will net you more profit. Depositing into experience will allow you to level up a bit faster. If you choose to use the option of depositing energy + memories, you may need to buy some energy on the Grand Exchange because you will use more energy than you harvest.
Empty Throne Room
This method requires 65 Divination.
The Empty Throne Room can be found in the Digsite. It offers up to 800,000 total experience each in the Divination, Mining and Agility skills. This is enough experience to get you from level 65 to 75 Divination at a relatively fast rate.
The Divination training area can be found directly inside the entrance. You’ll want to fill your inventory with purple crystals, and then click to Transmute them into the color that has a purple ring under it. Once complete, deposit the crystal you’ve Transmuted for even more experience.
This method is relatively AFK, and can reach up to 65,000 experience per hour if you are always using the empowered color.
This method requires 95 Divination.
Found on the Uncharted Isles, Ancestral Energy Springs can be harvested near the Dead Moai. Unlike normal wisps, they do not have to be activated to begin harvesting. Each wisp has a set amount of energy that it can give you, making this an extremely AFK method of training.
You’ll be able to reach rates of over 100,000 experience per hour here, and very little attention is required. By the time you finish harvesting all the energy from an island’s skill plots, you should have enough resources to travel to a new island and continue this process. You will be able to sell the energy for chimes to help complete The Arc content, but you will not make any direct profit from this method.
Lots of quests provide a great deal of Divination experience. It’s recommended to do them as soon as you can to allow you to bypass lots of levels in the skill. Below you can find a list of quests that can be completed for Divination experience.
|Quest||Divination Req.||Experience Gained|
|One of a Kind||40||5,000|
|Back to the Freezer||50||25,000|
|The Light Within||80||90,000|
|Fate of the Gods||75||100,000 + 225,000 in post-quest rewards|
|Children of Mah||80||100,000|